using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("BoardTutorial")]
	public class BoardTutorial : MonoBehaviour
	{
		public GameObject m_Highlight => method_3<GameObject>("m_Highlight");

		public GameObject m_EnemyHighlight => method_3<GameObject>("m_EnemyHighlight");

		public bool m_highlightEnabled => method_2<bool>("m_highlightEnabled");

		public bool m_enemyHighlightEnabled => method_2<bool>("m_enemyHighlightEnabled");

		public BoardTutorial(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BoardTutorial(IntPtr address)
			: this(address, "BoardTutorial")
		{
		}

		public static BoardTutorial Get()
		{
			return MonoClass.smethod_15<BoardTutorial>(TritonHs.MainAssemblyPath, "", "BoardTutorial", "Get", Array.Empty<object>());
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public void EnableHighlight(bool enable)
		{
			method_8("EnableHighlight", enable);
		}

		public void EnableEnemyHighlight(bool enable)
		{
			method_8("EnableEnemyHighlight", enable);
		}

		public void EnableFullHighlight(bool enable)
		{
			method_8("EnableFullHighlight", enable);
		}

		public bool IsHighlightEnabled()
		{
			return method_11<bool>("IsHighlightEnabled", Array.Empty<object>());
		}

		public void UpdateHighlight()
		{
			method_8("UpdateHighlight");
		}

		public void UpdateEnemyHighlight()
		{
			method_8("UpdateEnemyHighlight");
		}
	}
}
